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        <title>playstation-disorder.com</title>
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            <title>A change of mind?</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1345&amp;</link>
            <description><![CDATA[<p align="justify"><img class="PictureRight" src="http://ecx.images-amazon.com/images/I/51F18SEXYVL._SL500_AA280_.jpg" border="0" alt="SingStar" width="280" height="280" align="right" />You will agree that one of my favorite topics here on the blog is the PS3&#39;s backward compatbility or better the missing backward compatibility. Being a big fan of PS2 titles and appreciating the upscaling and smoothing features of the early models, there is no better way to play PS2 games than on a PS3.</p><p align="justify">Ok, according to Sony this is all history now and forever, but as you should never say never I am looking forward to the day when Sony releases a new firmware with a built-in PS2 emulator, software-only of course.</p><p align="justify">According to a David Reeves <a href="http://www.heise.de/newsticker/Erster-Blick-auf-die-PSP-3000--/meldung/114603" target="_blank" class="ExternalLink">interview done by heise.de</a> at the Games Convention last week, Sony is actually working on something like this, even though I can not fully support David Reeves explanation. According to Reeves, the new SingStar PS2-PS3 compatibility is based on a PS2 software emulation that actually runs the PS2 SingStar on a PS3. The starnage thing about this is, so far my understanding of this new features is more like a compatibility within the PS3 SingStar and not a software emulator.</p><p align="justify">Now, David Reeves should know the facts better than I but honestly, the whole thing sounds a little strange to me. Reeves continues saying, that Sony is considering other software titles to be emulated on the PS3.</p><p align="justify">Anyway, however this is going to work in the end, it proofs one thing: opposite to what has been reported in the past, PS2 compatibility is not dead at all and there are still folks at SCE working on such a feature. Good to hear.&nbsp;</p>]]></description>
            <pubDate>Mon, 25 Aug 2008 20:03:00 +0100</pubDate>
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            <title>Worst case scenario</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1344&amp;</link>
            <description><![CDATA[<p align="justify"><img src="http://www.thesavvytraveller.com/agraphics/tools/1travel_games/university_games/worst_case_scenario/game1.jpg" border="0" alt="WCS" width="485" height="411" />&nbsp;</p><p align="justify">There are countries in the world without an own games convention, Germany though will eventually have two next year. After a very successful GC 2008 (more than 200.000 visitors over the last 4 days) Leipzig Messe <a href="http://www.gc-germany.com/index.php?page=64&amp;params[0][0]=YToxOntzOjg6InJlZGlyZWN0IjtiOjE7fQ==" target="_blank" class="ExternalLink">officially announced</a> the GC 2009 taking place between August 19th and 23rd.</p><p align="justify">Everything could be fine now, unfortunately the <a href="http://www.biu-online.de/en" target="_blank" class="ExternalLink">BIU</a>, the Bundesverband Interaktive Unterhaltungssoftware, representing the various game producers and resellers in Germany decided to move to new shores, namely to Cologne from 2009 on. The new convention will be called GamesCom.</p><p align="justify">With no official statement from BIU regarding the latest announcement we can just speculate what&#39;s going to happen now. Worst case is of course that some of the exhibitor decide to go to Leipzig, while the rest will choose the&nbsp;<a href="http://www.gamescom.de/" target="_blank" class="ExternalLink">GamesCom</a> as the venue.</p><p align="justify">Not really being to dogmatic when it comes to my preferred location, I am really locking forward to see both parties coming to a common agreement that is benefitial for all of us, the consumers as well as the industry as a whole. As successful as the video games industry actually is these days it just can not afford to confuse people with such weird decisions. Those folks should keep in mind that a convention as such is not the product, but just the venue.</p><p align="justify"><strong>Update 2008/08/25:</strong> BIU is obviously not too surprised about the announcement of the Leipzig Messe to continue with the Games Convention in 2009, but they obviously are not changing their mind. How could they as there are already signed contracts with Messe K&ouml;ln and the industry majors. </p><p align="justify">Based on <a href="http://www.heise.de/newsticker/Koelner-GamesCom-Macher-weisen-Raubkopie-Vorwurf-zurueck--/meldung/114744" target="_blank" class="ExternalLink">an article on heise.de</a>, the GamesCom, which is the short form for Games Community, is of course based on the successful concept of the Games Convention, but due to the fact that the venue is very close to the Cologne city center you can also expect many sponsered gaming areas all around the city. Further more, Messe K&ouml;ln is not going increase prices, which was one of the expectations of both, the visitors and the exhibitors while moving to the west of Germany. </p><p align="justify">As much as I can understand Leipzig&#39;s will to fight and Leipzig Messe even wants to move to the North American market, but I guess this is not going to lead to anything other than a confused community&nbsp;and as always it is good to know when you lost a fight.</p><p align="justify"><strong>Update 2008/08/25:</strong> Just in case anybody thought that there is a real chance for the Games Convention next year: Sony <a href="http://4players.de/4players.php/spielinfonews/PlayStation2/3999/1843423/Sony.html" target="_blank" class="ExternalLink">just confirmed</a> that they are only showcasing in Cologne and not in Leipzig. And guess what the other big names will do?</p>]]></description>
            <pubDate>Sun, 24 Aug 2008 19:58:00 +0100</pubDate>
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            <title>The industry in one day</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1343&amp;</link>
            <description><![CDATA[<p align="justify">Writing this post is becoming harder than I initially thought. First my sholder issue, then after writing the first version of the post, my laptop decided it was necessary to do a restart after doing some software updates. I basically ignored the restart dialog to often :( Anyway, here is post 2.0, hopefully better than ever ... </p><p align="justify"><img src="http://farm4.static.flickr.com/3265/2789224039_df6db74d3c.jpg" border="0" alt="LBP" width="485" height="364" /></p><p align="justify">The benefit of going to a industry fair like the Games Convention instead of collecting those pieces of information piece by piece is pretty simple: you can experience the current state of the industry, in this case the video game industry, in a very condensed manner. Immediately compare what&#39;s cooking and what the respective strategies are. So here are my 2 cents on what I found during those 7 hours of instense market research ;-)</p><h5 align="justify">PC gaming is becoming marginal</h5><p align="justify">Instead of following the latest industry trends, PC gaming is more and more becoming a niche market. No casual gamer would go for a PC (if we ignore things like browser games for a moment) instead of a console, just because it is far to complicated to use. At the GC this year, PC gaming has been separated from the mainstream console gaming physically as well as from the overall apperance. While any of the console makers and publishers tried to present their products in a colorful way, the color for PC gaming is obviously BLACK.</p><p align="justify">Rather then addressing the average gamer with their products, those companies are more or less addressing the geeks with their very specific needs. The result is a very hardware rathe than content centric market. Sure, we all &quot;love&quot; the console wars and lve to argue about the specs of the various products on the market, but this is just a small aspect of what I call console gaming. The main focus is on the content, i.e. the games. In the PC world, there are only so many games that are used within the community, the rest of the time, people are focused on tweaking their computers, buying the latest accessories and moding their hardware in many different ways. Adding to this comments form various publishers during the last couple of month, it looks like that dedicated PC games become the minority.</p><h5 align="justify">We don&#39;t need you anymore</h5><p align="justify">Any idea why Nintendo decided not to be present at this years Games Convention? Sure, last years show wasn&#39;t impressive either, but why would you as the market leader decide not to showcase your stuff? If we take economical aspects out of the decision making process, my conlusion is pretty simple: they just feel they have the wrong audience here in Leipzig. If this is actually the case, I&nbsp;can only&nbsp;say how arrogant. </p><p align="justify">Anybody checking out the Leipzig crowd these days can see with his/her own eyes that video gaming has become a product for the masses. It&#39;s no longer the 15 year old, skinny boy that you would normaly expect at such an event, you have families, older guys, and most important girls all over the place. Don&#39;t get me wrong, this is still a male domain aforemost, but due to the success of casual gaming and the overall success of video games, video gaming has become an entertainment industry compareable to music and video. </p><p align="justify">Having that said, I think it is kind of strange to see the market leader ignoring this venue completely. On the other side, what would have been the announcements or what kind of great new stuff Nintendo would have been able to show us? Is Nintendo becoming slow and content because of their latest successes? We don&#39;t know, but not showing up in Leipzig was definitely a statement.</p><h5 align="justify">Guitar Hero to the Max</h5><p align="justify">Another observation that was obvious for anyone with still intact acustic organ, the Guitar Hero&nbsp;phenomenon is finally at its peak and let&#39;s just hope that we will soon see a decline in this genre. Personally as much as I liked Guitar hero in the first place, the level how he industry is currently milking this cow is just bores me. It seems to me that the bigger the better is the nam of the game these days and I am just waiting to see titles like Big Band which feature a sax, a trumpet, keyboards, basically all the various intruments&nbsp;you can find on this planet.&nbsp;</p><p align="justify">My guess, similar to those&nbsp;WiiFit boards that are hardly used more than once, games like Rock Band or Guitar Hero World Tour will only played a couple of times as you hardly find the time or place to play with 4 people. Anyway, why complaining, it fuels the industry and earns the money for doing other games instead. Ok folks, go and get those Rock Bands and World Tours.</p><h5 align="justify">The Big LittleBigPlanet</h5><p align="justify">As usual, Sony had a very diverse, and scenic appearance at GC this year. Like in the years before you had many different areas covering either some of the blockbusters like LittleBigPlanet, all games over 18 years, PSP games, PSN tiles and social games like SingStar as well as Buzz. It&#39;s always great to see this mixture of hard core gamers in combination with casual gamers in one location. </p><p align="justify">And while you had a chance to play titles like Killzone 2 or Resistance: Retribution, you were able to actually talk to the folks behind the game, as various executive or assistant producers were presenting their respective games on the show floor and not just behind closed doors. Target group research at its best. They could immmediately see what works in the hectic place place this. Sony, well done. As usual I must say.</p><h5 align="justify">And what about the other?</h5><p align="justify">Coming from last year&#39;s rather questionable performance Microsoft even went one step down. Just imagine having&nbsp;just a main stage with rather questionable performances and a couple of fish tanks&nbsp;positioned around the area were you can try out various&nbsp;music games which you now get from Microsoft too. Wowww.&nbsp;4 years after SingStar you can actually get Lips from Microsoft now. Let me make a bet here: there will be no Lips 2. One of the reason why Microsoft really sucks in this area is because that they don&#39;t show any kind of persistance when it comes to those games. For those who think that SingStar was an easy success for Sony, keep in mind that it took more than just releasing SingStar and wait for the market to buy 13 million copies. </p><p align="justify">Anyway, if you are interested in playing some of the &quot;other&quot; titles you had a&nbsp;hard time finding&nbsp;those.&nbsp;Being a paying Xbox Live customers you could actually play some&nbsp;titles in a little area behind the stage.&nbsp;For all others, sorry. Btw, did I mention that everything was colored in a brand consistent green and orange?</p><h5 align="justify">And what about the games?</h5><p align="justify">Finally coming to the most important aspect of the Games Convention, let me give you my personal ranking of what I saw and played during those 7 hours.</p><h5 align="justify">1. LittleBigPlanet</h5><p align="justify">I was more than curious what the game feels like after all the hype around it. Does the concept of LBP really work out as intended? Sony Computer Entertainment let the crowd play one complete level of the final game as well as getting a short tutorial of the all so important create part of the game.</p><p align="justify">To make a long story short, this game really rocks. I have never played a coop multiplayer before that has all the features of a platformng game as well as the competitiveness as LittleBigPlanet. What really makes this platform game different&nbsp;are the&nbsp;overall look as well as the addition of a real physics engine.&nbsp;And guess what, this game is one of the best casual games I have seen so far. It doesn&#39;t have the simplicity of most casual games at the same time not making it impossible for newcomers to get into it immediately.</p><p align="justify">The create part of LBP is definitely not for everyone. It is for sure more compley than the play part, but still easy to use. As basically all the levels that come with the game are built using the same engine, you&#39;ll get a very powerful editor including hunderts of dfferent objects and tols to be used within your own level. Just think of it as a hugh Lego box where you do almost everything you can think of. The good thing about the editor is the fact that you can start small and grow over time.</p><p align="justify">After experiencing the game myself I see the potential of this new franchise and I just hope that the consumers can really imagine what LBP feels like. In order to gt this part right, Sony is spending quite some efforts in the marketing arena just to make sure that the market is prepared for this new experience. If that works out well, LBP is for sure the hardware seller Sony wants it to be and you can expect a lot of followers in the near future. Welcome to Game 3.0</p><h5 align="justify">2. Killzone 2</h5><p align="justify">Another hype ttile coming from Sony is Killzone 2 for PS3. Yeah, the inital trailer was a target render and we will most probably get something that doesn&#39;t look exactly like the initial trailer. But honestly, who cares? Killzone 2 is one of the best looking shooters I have ever played. And it&#39;s not that typical Unreal Engine look we all no from Gears of War or UT3, which looks artifical and so much like a computer game. Killzone just looks so real and great that it is sometimes hard to focus on the actual gameplay. At least in the beginning.</p><h5 align="justify">3. Resistance 2 and Motorstorm 2</h5><p align="justify">I have draw here. Couldn&#39;t really decide which one I would like more. Resistance 2 is definitely going to be a great shooter. But don&#39;t expect it to be the visual killer like Killzone 2. It&#39;s clearly more focused on the action part and more of the mature version of Ratchet &amp; Clank than anything else. R2 will be a hugh success for sure, but don&#39;t expect it to be the innovator.</p><p align="justify">Motorstorm 2, very similar to Resistance 2, is the typical second iteration of a franchise: bigger, better, simply more of what worked already well the first time. The new playground pretty much works as intended and it&#39;s up to be seen&nbsp;what other features will be included into the game. As we all know, splt screen support is just one of the new add-ons.</p><h5 align="justify">4. The various PSP titles</h5><p align="justify">Not sure about the real success of PSP software titles these days, but expect some new great titles to arrive soon: Resistance: Retribution, Loco Roco 2 and Patapon 2 are definitely 3 great titles for our little handheld. Resistance for PSP just looks gorgeous like God of War on PSP and the controls are just perfect given the limitations of the PSP. Loco Roco 2 is not just more of what we already got in the first part, no i actually introduces a lot of new stuff and it will for sure tie me to my PSP as much as the first part did. Patapon 2 on the other side is definitely a refinement of the first part which had its issues if you ask me. Expect the 2nd part to be more convenient and approachable.</p><p align="justify">Remember, how David Reeves started off the press conference on Wednesday with a song from Bob Dylan?</p><p align="center">Writers and critics<br />to prohezize with your pen<br />and keep your eyes wide<br />the chance won&#39;t come again<br />and don&#39;t speak to soon<br />for the wheels still in spin<br />and there&#39;s no tellin&#39; who<br />that it&#39;s namin&#39;<br />for the losers now<br />will be later to win<br />for the times they are a-chanin&#39;</p><p align="justify">I guess that really summerizes what we have seen from Sony this&nbsp;year at&nbsp;Games Convention. What they&nbsp;showcased&nbsp;is a very convincing and compelling set of products which I&#39;ve hardly seen with any of the competitors. And this is all in the vicinity of the next couple of month. With Heavy Rain we already saw one of the big titles of next years season and I am sure there are many others we don&#39;t even know of, both on PSN and Blu-ray.</p>]]></description>
            <pubDate>Sun, 24 Aug 2008 06:36:00 +0100</pubDate>
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            <title>First impressions</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1342&amp;</link>
            <description><![CDATA[<p align="justify"><img src="http://farm4.static.flickr.com/3069/2789222105_b12097c3c1.jpg" border="0" alt="SackGirl" width="485" height="364" /></p><p align="justify">Suffering from a bad shoulder joint since Thursday I didn&#39;t find the right time to actually right down my impressions from this years Games Convention. In order to share with you at least&nbsp;the visual&nbsp;aspects upfront, here are the&nbsp;a few of the&nbsp;pictures I took. This will be soon followed by a full fledged post with some of&nbsp;the highlights.&nbsp;Nevertheless, Sony Computer Entertainment had by far the most impressive appearance this year.</p><p align="justify">So stay tuned and at least <a href="http://playstation-disorder.com/show_gallery.php?set=72157606908860851" class="ExternalLink">enjoy the ride</a> ;-)</p><p align="justify">P.S. You can find the Flickr show <a href="http://www.flickr.com/photos/design-disorder/sets/72157606908860851/show/" target="_blank" class="ExternalLink">here</a></p><p align="justify">P.P.S. Sorry about the quality, but I used my camera phone</p>]]></description>
            <pubDate>Sat, 23 Aug 2008 16:34:00 +0100</pubDate>
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            <title>Meet me at the GC Part II</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1341&amp;</link>
            <description><![CDATA[<p align="justify">As already mentioned, I will be around at GC in Leipzig tomorrow and as I registered for one of the Sacred 2 gaming slots I will be at the Deep Silver booth A02&nbsp;in Hall 3. No idea if this place is crowded or not, but I will be there from 11:45 on wearing most likely some short pants, a blue polo shirt and some black sneakers. I am most probably one of the older guys there ;-)</p><p align="justify">Looking forward to meet one of the readers ...</p>]]></description>
            <pubDate>Wed, 20 Aug 2008 16:07:00 +0100</pubDate>
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            <title>The press conference</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1340&amp;</link>
            <description><![CDATA[<p>With the Sony press conference being over, Sony presented a solid lineup, nothing too exciting, but at least something for everybody. So what are those BIG SECRET announcements:</p><ul><li>We gonna see a new already speculated PSP-3000 with a built-in mic and a better screen. Not sure if this is going to make it with the PSP, but I guess it&#39;s anyway, more of a hardware revision then anything else.</li><li>A new upgraded PS3 will be available with 160GB disk space and EUR 70 spendable for all kinds of downloadable content. Actually a pretty good deal for both, Sony as well as the consumer.</li><li>We also learned about various streaming content and music &amp; video download services, with a roadmap next year at the same time. I said it before and will say it again here: it is nice to hear that Sony is finally getting their act together, but for how long is Apples iTunes out now? It was June 15th, 2004! Taking for granted that there are a couple of legal hurdles to overcome, but it doesn&#39;t take 4 years longer.</li><li><img class="PictureRight" src="http://www.gc-blog.de/wp-content/uploads/2008/08/dscf0171.jpg" border="0" alt="PS3 Keyboard" width="240" height="152" align="right" />Then there is a new attachable keyboard for the DualShock 3 controller which should be ready when Home will be launched here in Europe. Just wondering if this is the reason for the several delays ;-) One of the cool features of the keyboard are dedicated function keys for your friends list and message box and you can enable a&nbsp;touchpad mode to simulate a mouse by using the whole keypad as a unconventional touchpad. Will be interesting to see how this works in reality. Btw, the keypad uses Bluetooth as the wireless technology and the USB port of the Dualshock as a power source.</li><li>One of the nice little side notes is the new compatibility between SingStar for PS2 and PS3. With a new patch that will be available soon, you are now able to copy your old SingStar for PS2 songs to your hard disk&nbsp;and use them inside SingStar for PS3. That&#39;s what I call customer service. At least we get parts of the backward compatibility back now.</li><li>For all the csaual gamer in the house is a new title called EyePet which obviously seems to be a kind of Tamagotchi 2.0, with PLAYSTATION Eye support. Looks like the Wii get a serious competitor these days.</li><li>Last but not least - taraaaaaa - Heavy Rain has been presented, or at least a nice little trailer, which leaves most of the game in dust but heats up the speculations long enough for the game to appear sometime in 2009, which I somehow can&#39;t really believe.</li></ul><p>As I mentioned in the beginning, nothing too exciting, but some solid new product announcements, which hopefully don&#39;t take ages to finally appear on retail level.</p><p>Source: <a href="http://www.gc-blog.de/2008/08/20/level-12-sony/" target="_blank" class="ExternalLink">gc-blog.de</a></p>]]></description>
            <pubDate>Wed, 20 Aug 2008 15:47:00 +0100</pubDate>
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            <title>Frustrating Compatibilty</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1339&amp;</link>
            <description><![CDATA[<p><img src="http://playstation-disorder.com/uploads/BC.JPG" border="0" alt="BC" title="BC" width="485" height="178" />&nbsp;</p><p align="justify">One of the differences in backwark compatibility between the 360 and the PS3 is the fact that while the 360 has a dedicated emulation for every supported title, the PS3 BC is more or less a generic emulation that works with a PS2 title or doesn&#39;t. While this is a good thing in case of new titles like Ratchet &amp; Clank: Size Matters, it can be a frustrating thing in case of other games.</p><p align="justify">While playing one of the titles of my favourite Playstation series of all time, Ratchet &amp; Clank 2, I am already 30 minutes into the game being on the&nbsp;fith level,&nbsp;planet Endako,&nbsp;activating&nbsp;one of the Electrolyzer mini games just to find the game looked in a loop without any way to proceed other than reseting the whole thing. As there is no other wway to get around this puzzle, the game is pretty much over from that point on as you need to finish this planet in order to progress within the game.</p><p align="justify">As the game doesn&#39;t support a cheat at this point I guess the only way to get around this is to play up to this point with your PS2, save and swap the save game to the PS3. Anyway, this is one of the drawbacks of a not 100% backward compatibility. Add to this the <a href="http://faq.eu.playstation.com/bc/" target="_blank" class="ExternalLink">no longer maintained list backward compatibles games</a> (it basically disappeared since the 40GB model is on the market) I am kind of frustrated by this. Even the&nbsp;unofficial BC list <a href="http://www.ps3comp.com/ps2/RATCHET-&amp;amp-CLANK-2-SCES-51607.asp" target="_blank" class="ExternalLink">doesn&#39;t mention this issues</a>, only the&nbsp;dropping frame rate.</p><p align="justify">P.S. I just checked the US backward compatibility list and guess what, this is what it says: &quot;At a specific point during gameplay, the title hangs.&quot; I guess I found it ;-) Shold be worth a trophy ;-)</p>]]></description>
            <pubDate>Tue, 19 Aug 2008 05:54:00 +0100</pubDate>
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            <title>Three to go</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1338&amp;</link>
            <description><![CDATA[<p align="justify"><img src="http://farm4.static.flickr.com/3195/2713996555_d56cf5f11f_o.jpg" border="0" alt="GC 2008" width="485" height="198" />&nbsp;</p><p align="justify">After several month I am finaly on vacation&nbsp;now ;-)&nbsp;With just three days to go I am looking forward to&nbsp;this years Games Convention in Leipzig. Sony just <a href="http://www.playstation-presse.de/statische/contentframe.php4?frameid=1&amp;content=news%2Cid%3D810%2C%2C%2C2" target="_blank" class="ExternalLink">released the list of showcases</a> this year, which is quite a lineup.</p><p align="justify"><strong>PS3</strong></p><ul><li><div align="justify">SingStar Vol. 2 / SingStore</div></li><li><div align="justify">BUZZ!: Quiz TV / MyBuzz</div></li><li><div align="justify">LittleBigPlanet</div></li><li><div align="justify">Gran Turismo 5 Prologue</div></li><li><div align="justify">Siren Blood Curse</div></li><li><div align="justify">MotorStorm: Pacific Rift</div></li><li><div align="justify">Killzone 2</div></li><li><div align="justify">Resistance 2</div></li><li><div align="justify">SOCOM: Confrontation</div></li><li><div align="justify">Home</div></li><li><div align="justify">PlayTV</div></li></ul><p align="justify"><strong>PSN</strong></p><ul><li><div align="justify">PixelJunk Eden</div></li><li><div align="justify">The Last Guy</div></li><li><div align="justify">Rag Doll Kung Fu</div></li><li><div align="justify">Ratchet &amp; Clank: Quest for Booty</div></li><li><div align="justify">Pain: Amusement Park</div></li><li><div align="justify">WipEout HD</div></li><li><div align="justify">Warhawk: Falling Star</div></li></ul><p align="justify"><strong>PSP</strong></p><ul><li><div align="justify">echochrome</div></li><li><div align="justify">Everybody&acute;s Golf 2</div></li><li><div align="justify">ATV Offroad Fury Pro</div></li><li><div align="justify">Secret Agent Clank</div></li><li><div align="justify">BUZZ!: Master Quiz</div></li><li><div align="justify">Loco Roco 2</div></li><li><div align="justify">Resistance: Retribution</div></li></ul><p align="justify">Some of those titles are well known to many of you, some them have been already playable or at least showcased at last year&#39;s Games Convention, like WipEout HD. Anyway, many of them are have their first public appearance in Europe, like Killzone 2, Motorstorm: Pacific Rift or Loco Roco 2 for PSP. Can wait to play those.</p><p align="justify">Beside those already known titles I am looking forward to this years press conference on August, 20th, 5pm at the Playstation booth. We are suppose to see many new top secret&nbsp;titles, all of them not yet announced.</p><p align="justify">As mentioned before, I will be at GC on Thursday trying to get as much of those games as possible.</p><p align="justify">P.S. Check out some very <a href="http://www.gamekyo.com/news28606_games-convention-2008-premieres-photos-des-stands.html" target="_blank" class="ExternalLink">first pics</a> from the various GC locations.</p>]]></description>
            <pubDate>Mon, 18 Aug 2008 13:14:00 +0100</pubDate>
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            <title>What's up</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1337&amp;</link>
            <description><![CDATA[<p align="justify"><img src="http://static.flickr.com/3119/2753841183_0cbfec3953.jpg" border="0" alt="Nice View Large" title="Nice View Large" width="485" height="364" />&nbsp;</p><p align="justify">Not too much, I guess. No good games* to look forward to this month, no big announcements, no nothing. But wait, Games Convention is just around the corner and as we all know, SCEE is suppose to announce&nbsp;a hell&nbsp;of a lot new stuff.&nbsp;Let&#39;s see what&#39;s in the hat. Do you remember PlayTV from last year? It&#39;s August 2008 and we have still no PlayTV. Kind of stupid if you ask me. Anyway, GC 2008 is hopefully adding some of the stuff everyone was missing from E308.</p><p align="justify">In the absence of some new original games I am currently checking out my PS2 collection. Anybody heard of Rygar? Kind of poor man&#39;s God of War if you will ;-) No, serious, I really liked the game when it came out and it is stil kind of fun to play. And honestly, it has something in common with GoW. The background story shares a lot of the main characters with GoW.</p><p align="justify">But did I say no new games this month? Well, not completely. I actually got Siren: Blood Curse from the US PSN store and guess what, the game is actually very nice. Since the first installment of the series on PS2 I am a big big fan of the the look and feel of Siren or Forbidden Siren how it is called in Japan. The realistic TV kind of look is so unique and adding the Japanese style to it, makes this game look very scary. My expectations regarding the game were very high to say at least. If you remember right, Siren I was basically not playale at all if you ask me. Anybody surviving more than 5 minutes into the game must be either a zombie or one of the developers.</p><p align="justify">To make a long story short, I really like the game. Don&#39;t get me wrong, the game has its issues when it comes to controls and the fine tuning, but the game works as it is right now and it is good to see another exclusive horror game on Playstation. What&#39;s really weired about the game is the fact that it has been announced as an episodic game with 12 episodes. But when Sony finally released the 9GB game on the PSN you got all the episodes at once. What kind of strange concept is this? Add to this the fact that each episode starts with a summary of the last episodes and ends with a trailer of the next episode. So, basically the game was designed to be released by let&#39;s say one episode a week and you got the whole story in one purchase. Someone on the product management level must have screwed up things a bit I guess, but there is one way to fix this on your end: just play one episode at the time ;-) I am serious.</p><p align="justify">So far I reached episode 6 and the game really delivers to it&#39;s promises. Sony finally put all the various pieces that we&#39;ve seen so far in one of the last 2 Siren games first time in a working game. Well, third times is a charm ;-) It&#39;s up to you guys if you wanna go for the PSN version or wait a couple more weeks for the Blu-ray version, anyway, you&#39;ll make the right choice.</p><p align="justify">P.S. Without a better picture at hand&nbsp;I chose one that I recently took ;-) No deeper meaning.</p><p align="justify">* There is actually Ratchet &amp; Clank that&#39;s suppose to come out this month. But I am not 100% sure. At least for Europe.</p>]]></description>
            <pubDate>Mon, 11 Aug 2008 19:04:00 +0100</pubDate>
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            <title>John, it's not the only advantage</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1336&amp;</link>
            <description><![CDATA[<p align="justify">First to all, I have to thank John Carmack for his latest statements regarding the advanced storage capacity of the PS3 / Blu-ray vs. the 360s DVD which makes it kind of hard for id to release their next major game, Rage, with the same visual quality on all platforms. As it looks right now, id Software has to compromise the texture quality on the 360 specifically in order not to deliver the game on too many DVDs in the end.</p><p align="justify">What John calls the only advantage (<a href="http://playstation-disorder.com/comments.php?blog_id=1336&amp;#interview" class="ExternalLink">I&#39;ll get back to this later</a>) is actually not so much a finacial issue in my mind but really a useability issue in a sense that you have to switch your game discs right within the game just to put back the start disc next time you gonna startup the game. This is very much a PSone old-school technique that havn&#39;t been seen so many times on the last generation consoles. There are only a few games out there on PS2 that really require 2 or more discs and most of them just supported various game modes on each of them not requiring the player to change disc during game play.</p><p align="justify">To be honest, I was a little reluctant myself when I first thought about the necessity to have a Blu-ray size storage capacity for games. Remember, one of the biggest things these days are <a href="http://en.wikipedia.org/wiki/Procedural_generation" target="_blank" class="ExternalLink">procedural graphics</a> requiring more data processing than digital assets, but obviously this is not fully true. The move to HD at least quadruples the size of the digital assets needed for an average game these days, making it hard for some games already to fit on a DL DVD. Add to that the localization that is required in areas like Europe and you&#39;ll end up with something that will eventually blast the DVD off.</p><p align="justify">Now I can&nbsp;hear people saying: &quot;... and what about digital downloads?&quot; Well, that&#39;s true in general, but check out yourself what a tedious task it still is today to download a PS3 game like Siren 3 with its over 9GB. Even with a reasonable 16MB broadband connection. No way that this is going to be mass market ready within the next 24 month. Not talking about switching between games back and forth. What works for movie rentals is definitely not appropriate right now for larger games.&nbsp;</p><p align="justify"><a name="interview" title="interview"></a>Ok, as promised&nbsp;we come&nbsp;back to John Carmack and&nbsp;some of the statements he made&nbsp;during his keynote speech. Here is actually a good interview that reiterates some of those topics and specifically touches a lot of the console related statements.&nbsp;</p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="485" height="309"><param name="width" value="485" /><param name="height" value="309" /><param name="src" value="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D20047%26ordinal%3D1217841697461%26adPlay%3Dfalse" /><embed type="application/x-shockwave-flash" width="485" height="309" src="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D20047%26ordinal%3D1217841697461%26adPlay%3Dfalse"></embed></object> <p align="justify">As much as I like to hear his statements regarding the required disc space for this generation games, all the stuff he mentions re. the PS3 vs. 360 comparision have all been said and heard before and are by no means new. All of that stuff has been debunked already and to me it really sounds strange to hear how a geek like him just reiterates those old stereotypes and just ignores some of the latests development trends. </p><p align="justify">Many of the 1st party Playstation developers have already proven what the Cell is capable of and its just boring to hear John talking about how easy it is to develop for the 360 vs. the PS3. Even though if this actually is the case, where is the point.&nbsp;Doing the exact same task on PS3 and 360 might of course see the 360 in the lead when it comes to the development time only, but that&#39;s not the point. The massive parallel architecture of the PS3 suggest a more fine-grained parallelism that ultimately gives you a computational advantage that outweights the design overhead. In other words, you will not get the 360 up to this level even if you want to. This is where the comparision ends.</p><p align="justify">But let&#39;s see maybe he will change his mind in the future. Maybe at the point when he hits the limits of the 360 he will make the same statements he now made regarding the storage size, in terms of the rest of the hardware. Who knows.</p>]]></description>
            <pubDate>Mon, 04 Aug 2008 10:26:00 +0100</pubDate>
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            <title>Being in the Garden of Eden ...</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1335&amp;</link>
            <description><![CDATA[<p align="justify"><img src="http://static.flickr.com/3075/2727926407_ccf24365c2.jpg" border="0" alt="PixelJunk Eden Large" title="PixelJunk Eden Large" width="485" height="233" /></p><p align="justify">Well, it doesn&#39;t happen too often that I am instantly hooked by a game. Yeah, there are big titles like Uncharted or Ratchet &amp; Clank that usually generate that certain feeling but when this happens with a title that is hardly 100MB in size it is for sure something different.</p><p align="justify">I am talking about PixelJunk&#39;s latest PSN title also known by the name of Eden. Already the demo told me that this is something special but when I finally purchased the full game I knew that this game has a lot to discover. If that wouldn&#39;t be enough, Eden is one of the few titles out there that already support Trophies, something that came rather late to the PS3.</p><p align="justify">It&#39;s hard to describe what makes a game addictive and why some other games just don&#39;t work. Eden belongs to those few games in history that are fascinating&nbsp;because of&nbsp;their simplicity. Very similar like Loco Roco on PSP, this game has some very simple but powerful game mechanics that are enough to keep you tied to the game for hours. Sure, <a href="http://pixeljunk.jp/library/Eden/page01.shtml" target="_blank" class="ExternalLink">you need to spend some minutes</a> before you exactly know what the goal of the game is, but when this is clear you feel like jumping from flower to flower like Tarzan in the jungle.</p><p align="justify">What a gratification when you are able to create a swinging combo, collecting hugh amounts of pollen that fill those seeds which in turn grow flowers that finally allow you to grab those Spectra objects that are scattered around the playground. Add to that a great multiplayer mode as well as the unique YouTube video upload and I know not too many games I would put on the same level. </p><p align="justify">Boy, if there would only be more of those games and the world would be a better place. Ok, I am off gardening ...</p>]]></description>
            <pubDate>Sun, 03 Aug 2008 15:41:00 +0100</pubDate>
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            <title>That'll do it ...</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1334&amp;</link>
            <description><![CDATA[<p align="justify">Remember <a href="http://playstation-disorder.com/comments.php?blog_id=1173&amp;" class="ExternalLink">when I talked here about the new tightend youth protection law</a> that has just been approved by the German Bundestag? One of the new features of our age rating system here in Germany are the larger rating stickers that are part of the any new game that&#39;s being released here.</p><p align="center"><img src="http://static.flickr.com/3280/2721891137_6882e42649.jpg" border="0" alt="New USK Stickers Large" title="New USK Stickers Large" width="375" height="500" /></p><p align="justify">As if the old stickers wouldn&#39;t have been large enough already they went for stickers that are at least 250 square millimeter in total. The end result can be seen first time on Soul Calibur IV which now comes with a sticker that covers the bottom left quarter of the PS3 case.</p><p align="justify">Think what you want, but this is so ridiculus if you ask me and has just one effect, which is basically destroying any new game cover art right there.</p><p align="justify">P.S. Just in case you wanna ask, no, you can not remove the sticker after you bought the game. It&#39;s printed!</p>]]></description>
            <pubDate>Fri, 01 Aug 2008 14:20:00 +0100</pubDate>
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            <title>Running SCE WWS</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1333&amp;</link>
            <description><![CDATA[<p align="justify"><img class="PictureRight" src="http://fp.scea.com/Content/corporateaboutscea/Management/img/about/management_full_shuhei.jpg" border="0" alt=" " width="221" height="222" align="right" />Just a <a href="http://venturebeat.com/2008/07/30/qa-sonys-new-worldwide-game-studio-chief-recalls-the-humble-underdog-years/" target="_blank" class="ExternalLink">quick link</a> I thought you might be interested in. Some more in-sights of SCE WWS and why certain things are like they are.</p><p align="justify">As always I am interested in the stories behind the games and what it takes to develop games these days. I guess I said it before here, games are for me one of the most challenging software development tasks these days as they require so many different skills when it comes to developing a game from beginning to end.</p><p align="justify">If I would have had the opportunity at some point in my career I would have gone for a job within the games industry.</p>]]></description>
            <pubDate>Thu, 31 Jul 2008 11:09:00 +0100</pubDate>
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            <title>Meet me at the G|C?</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1332&amp;</link>
            <description><![CDATA[<p align="justify"><img src="http://farm4.static.flickr.com/3195/2713996555_d56cf5f11f_o.jpg" border="0" alt="GC 2008" width="485" height="198" /></p><p align="justify">Two posts in a row? What the ... Well, as it is time for the next <a href="http://www.gc-germany.com/" target="_blank" class="ExternalLink">Games Convention</a> why not meeting some of the blog readers at the G|C this year? Here is the deal: I will visit Leipzig like last year on the first public day, which is Thursday, August 21st. Just let me know if you will make it there and we will sure find a good meeting point at the Playstation booth. What do you guys think?</p>]]></description>
            <pubDate>Tue, 29 Jul 2008 19:18:00 +0100</pubDate>
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            <title>Turn Around</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1331&amp;</link>
            <description><![CDATA[<p align="justify"><img src="http://farm4.static.flickr.com/3275/2713974937_459fe51b3d_o.jpg" border="0" alt="Turn Around" width="485" height="185" /></p><p align="justify">When I saw this news today it was obvious for me to write a short post on it. Yes, it was a tough time for Sony, but as it looks right now, Sony finally achieved the turn around of their Playstation business. Just remember where we came from. After some tremendous investment into both the Cell and Blu-ray, for the first time Sony is is able to actually contribute with the PS3 to the companies bottomline. Basically from now on, Sony is no longer subsidizing the PS3, which is a great news.</p><p align="justify">But there are some more interesting facts when you look at the <a href="http://www.sony.net/SonyInfo/IR/financial/fr/08q1_sony.pdf" target="_blank" class="ExternalLink">latest figures</a> that have been published. Looking at the PSP, you can see that the PSP is the most successful hardware at the moment (3.72 mio PSP, 1.56 PS3 and 1.51 PS2), but has the least software sales (22,8 mio PS3, 19.3 mio PS2, 11.8 PSP). in other words, people buy the PSP mostly because of the hardware itself and not so much because of the software. I guess that Sony finally recognized that &quot;problem&quot; and is trying to do something about it, which basically means better and more unique games for PSP.</p><p align="justify">What really makes me confident that this is a real turn around is the fact that Sony now sell more PS3 than PS2 games which is a impressive achievement if you think about it: only 14 million PS3 vs. more than 120 million PS2 which means a 10 times higher attach rate for the PS3. This really means a lot at the moment.</p>]]></description>
            <pubDate>Tue, 29 Jul 2008 18:57:00 +0100</pubDate>
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            <title>Good or Bad?</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1330&amp;</link>
            <description><![CDATA[<p align="justify"><img src="http://static.flickr.com/3277/2684761855_81f6262478.jpg" border="0" alt="Eight Days Large" title="Eight Days Large" width="485" height="274" />&nbsp;</p><p align="justify">I am asking about annoucements of games that havn&#39;t made it beyond the pre-production yet. Sure, we all want to know what&#39;s cooking within the studios (sometimes those news are more exciting than the final game) but the risk of doing so is losing some of those games later on.</p><p align="justify">Just recently we saw a couple of those games not making it from the pre-production phase to the real production namely 8 Day, Getaway and Rat Race and I wouldn&#39;t wonder if we see a couple more of these. I guess that the disappointment to see these games go is to some part due to an agressive PR on one hand as well as the new development philosphy to do some full-fledged pre-production before actually investing the big money.</p><p align="justify">The idea behind that model goes like this: especially for a new title invest some considerable amount of money to build a first level of the game that features almost all of the features of the final game that give a perfect idea of what the final game looks like. Other than with the traditional model, you have a good idea of the game pretty early in the development cycle, early enough to still pull the wire if the game just doesn&#39;t work.</p><p align="justify">Obviously that was the case for those games that where all started under the lead of Phil Harrison who was mainly in charge for the 1st, 2nd and now 3rd generation of games.</p><p align="justify">So what do you think? Is that practice good or bad and even more is it good to leak games that are still in pre-production? And is this all Phil&#39;s fault? What do you think?</p>]]></description>
            <pubDate>Sun, 20 Jul 2008 14:03:00 +0100</pubDate>
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            <title>Can you guys do me a favor?</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1329&amp;</link>
            <description><![CDATA[<p align="justify"><img class="PictureRight" src="http://static.flickr.com/1414/538269912_84b0702982_m.jpg" border="0" alt="AVEC Small" title="AVEC Small" width="240" height="135" align="right" />Maybe you&#39;ve noticed that on your screen already or this is just an issue on my setup, but I have noticed since some time that my Full HD TV as well as my big computer monitor have some issues displaying a 720p screen without <a href="http://en.wikipedia.org/wiki/Overscan" target="_blank" class="ExternalLink">overscan</a>. Again, everything is fine as long as you have a 1080p signal, but 720p doesn&#39;t display without overscan. Sure, 720p are not pixel perfect compared to 1080p, but this hugh overscan really surprises me.</p><p align="justify">So here is me question: can you guys check that on your setup as well? What I am interested in is how you screen work with both 1080p as well as 720p when it comes to the overscan. To have the same setup for everybody, here is a <a href="ftp://www.burosch.net/pub/AVEC_Still_1920x1080.jpg" target="_blank" class="ExternalLink">1080p test pattern</a> that should show the overscan pretty easily.</p><p align="justify">For each test, can you try setup your XMB to both resolitions and display the test pattern within the photo viewer. Just report if the pattern shows completely on screen (the arrows are fully visible) or if you see only part of the pattern in terms of the boxes shown on the pattern. On my TV the overscan is half a box top and bottom and 3 of 4 quarters left and right.</p><p align="justify">This is not a big issue for sure, but I noticed on some of the 720p titles some serious cut off which impacts some of the visual experience. Anyway, you want to see the whole truth, right?</p><p align="justify">Looking forward to see your results ...</p>]]></description>
            <pubDate>Sun, 20 Jul 2008 13:43:00 +0100</pubDate>
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            <title>Games without frontiers? No!</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1328&amp;</link>
            <description><![CDATA[<p align="justify"><img class="Topic" src="http://static.flickr.com/131/407521522_dae284cb45_m.jpg" border="0" alt="PlayStation Home Small" title="PlayStation Home Small" width="178" height="140" align="right" />Are you surprised as I am about the latest content blocking that&#39;s taking place at the new video store and obviously will take place in Home? </p><p align="justify">What is not an issue in the real world (so far I could watch any movies or go to restaurants&nbsp;while being in a different region of the world) is not possible or more precisely allowed in the virtual world.</p><p align="justify">What a archaic concept is it where you can of course play games from different regions without problems, you can even buy PSN titles from other stores (even though not officially supported), but you are not allowed to buy or&nbsp;rent any of the&nbsp;US videos from Europe let&#39;s say or&nbsp;<a href="http://www.ps3fanboy.com/2008/07/16/home-will-be-region-locked/" target="_blank" class="ExternalLink">meet with other foreign users in public places within Home</a>? Sure, private invites are suppose to work but that&#39;s not what Home is all about and surely is not what everybody expects the PSN to be. </p><p align="justify">Yes, I can already hear Sony saying that due to the various&nbsp;IPs and the rights attached to them it is not possible but at the buttom of the issue, the industry is hurting itself which such regulations and limitations. In a global economy, everybody literally connected via the Internet, such regulations are artifical and not understandable. People tend to look for an alternative in such cases and in many areas those alternatives are illegal of course. But what the industry does in this case is complaining about the fact and not providing an alternative.</p><p align="justify">Sure, there is no way that a user in Home downloads an illegal copy instead, but what they will do is go for other services instead. Wasn&#39;t Home started to actually bring people together? What is the difference when you are online. Just look at the blog here, people from more than 50 countries access the pages and how about blocking everybody not being part of Europe. Ridiculous.</p>]]></description>
            <pubDate>Thu, 17 Jul 2008 12:08:00 +0100</pubDate>
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            <title>Why now?</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1327&amp;</link>
            <description><![CDATA[<p><img src="http://www.moviesworthseeing.com/images/mws_STOREINT.jpg" border="0" alt=" " width="485" height="349" /></p><p align="justify">Don&#39;t get me wrong, the newly announced video-on-demand store is the right thing for Sony to do, no doubt about it. But why now? Or better, what took them so long to setup something like this? Yeah, I know, the store wasn&#39;t there yet and yeah, the PSP connectivity had to be developed. Yes, this is all true, but it is not a sufficient answer for something that can be done by Apple or Microsoft.</p><p align="justify">Sony had and still has all the elements for such a business model including the content and nevertheless, the folks where obviously not able to leverage these assets. Sure, this is all water under the bridge right now, but if you are second or third in such a game, you are the first loser.&nbsp;Sure, I wouldn&#39;t go that far right now, but those are the missed opportunities Sony had a few already.</p><p align="justify">Btw, the Sony press conference yesterday was not the big thing everybody obviously expected after Microsoft&#39;s announcements. Nothing fundamental, but some solid game announcements. What&#39;s wrong with that? I guess nothing. We had already a few E3s and GDCs where we got announcements after announcements that turned out to be not dependable in the end. Home, just to mention a prominent example. I guess after all the exitement after the MS press conf, this was actually a good and valid response.</p>]]></description>
            <pubDate>Wed, 16 Jul 2008 18:29:00 +0100</pubDate>
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            <title>Money Talks</title>
            <link>http://playstation-disorder.com/comments.php?blog_id=1326&amp;</link>
            <description><![CDATA[<p align="justify">&nbsp;<img src="http://blog.lib.umn.edu/baili009/architecture/frustrated2.jpg" border="0" alt="Frustrated" width="485" height="323" /></p><p align="justify">Just watching a little of the MS press conference I feel kind of frustrated by what I saw. First of all, yeah, no surprise that Microsoft finally redesigned the Dashboard as it was more of an computer interface than anything else. How I really like the simplicity of the XMB. Anyway, what came to my mind when I saw the new avatar system was something like: that&#39;s what happens when you talk about things and don&#39;t deliver in time.</p><p align="justify">Yes, I am talking about Sony and the neverending Home story. That&#39;s basically the end result. Microsoft just did a stripped down version of Home focusing on the avatar thing and here you go. Sure, it will not be perfect, but instead of letting all the people know month in advance, they announce it and will deliver it in fall. Believe me. We Sony fanboys can be proud if we get the Home beta at that time. Jeez.</p><p align="justify">The other frustrating thing is the exclusiveness of certain titles like Rockband 2 and Fallout 3. Not that this is a Microsoft thing per se, but it just figures how Microsoft is currently blowing this horn.</p><p align="justify">Before I get too frustrated I&#39;ll better wait for the press conf tomorrow and see what Sony has in the back of its hand. It better is something good and unexpected, because what I saw today at MS was kind of rock solid.</p><p align="justify">P.S. To clarify things once more here, I am not so much frustrated about the fact that Microsoft basically copies a lot of Sony successes in the area of SingStar, Buzz,&nbsp;avatars&nbsp;and a nicer, more usable UI. What really drives me crazy how Sony let them do this by announcing stuff obviously pre-mature, giving MS the opportunity to react. I guess without Home there wouldn&#39;t be something like those avatars we&#39;ve seen yesterday. Well, MS will most probably say they had this in works already. The good thing about this, as it looks right now, Home is still going beyond what MS has to offer here. Prime Time on the other side is definitely opening up a new game genre which Sony will eventually copy as well.</p>]]></description>
            <pubDate>Mon, 14 Jul 2008 19:00:00 +0100</pubDate>
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