Net Yaroze FAQ
V 1.0 (970117)
(c) 1997 Sony Computer Entertainment America (SCEA)
Sections
I. HOW, WHAT, WHEN, WHERE
Q. What does Net Yaroze mean? How is it pronounced?
A. YAROZE (yarozei), or phonetically (ya row zey) vb. means "let's do it together" or "let's work together" in Japanese origin. The term embraces the Net Yaroze concept of getting members to work together and share their work to reach meaningful objectives in what they do.
Q. When will Net Yaroze be available in the U.S. and Canada?
A. Net Yaroze is currently targeted for release within the U.S. and Canada by late March 1997. It is possible this may change. Interested persons should make certain they register their interest so that they are automatically updated when news becomes available.
Q. Is Net Yaroze planned for Mexico?
A. We want to support and service programmers in Mexico, however, plans to do so are not in place at this time.
Q. Can I license the U.S. version of Net Yaroze to be shipped outside of the U.S. or Canada?
A. Sony Computer Entertainment America will not accept international transactions. Interested persons outside of North America will be referred to other Sony facilities for support if they exist for that region. See the answer to the most popular question of all at the top of this document.
Q. What is the difference between Net Yaroze and a professional developers' program?
A. SCEA's professional developers' program is much more intensive. The commercial package includes higher level hardware/software tools, hardware with greater RAM capacity, an in-depth array of on-site assistance and on-call technical help.
Q. How will the Net Yaroze system differ from the Japanese version?
A. All the basic elements provided in the Net Yaroze program are universal with the exception of translated text within support materials and the Internet address where members go for support.
Q. Hardware-wise, how is the Net Yaroze unit different from the North American PlayStation which is sold in stores?
A. The retail (grey) North American PlayStation hardware unit can only read commercially developed PlayStation game titles from licensed PlayStation developers and publishers. The Yaroze hardware offers no territorial lock-out, which means that that it can play both PAL (Europe) and NTSC (Japan, U.S.) PlayStation discs. However, the user will need a multi-format TV to do this properly.
Q. Will Net Yaroze be available in stores?
A. Net Yaroze is an extension of the services provided by SCEA's Research & Development department. In many ways, Net Yaroze members become a part of SCEA's R&D activities. This unique relationship with Sony on a developer level will not be available from any independent retailer to insure members get support direct from SCEA and no where else. In short, Net Yaroze is not a commercial product and will not be available from retailers.
Q. Where can I get support while a member of Net Yaroze?
A. Net Yaroze integrates a World Wide Web Site with support areas, file download areas, message areas and more. No live telephone support is available as part of the Net Yaroze program. Access to the Web Site is limited to one year and renewable for a modest fee.
Q. I have a Web Site and want to interview someone about Net Yaroze. Who should I contact?
A. Contact Molly Smith by e-mail at: Molly_Smith@Interactive.Sony.COM
Q. May I post this FAQ file on my web site?
A. This document may be redistributed in whole in any environment that is supportive of Net Yaroze and Sony Computer Entertainment America.
II. COST, PAYMENTS, CONDITIONS
Q. How much does Net Yaroze cost?
A. Net Yaroze is anticipated to be made available for under $1,000 in North America plus applicable taxes and shipping. Other costs may be associated to using Net Yaroze if the developer does not have other tools that may be required such as a personal computer or, perhaps, a more robust C compiler than the one provided.
Q. Can I save any money if I already own a PlayStation?
A. The Net Yaroze black PlayStation is different from those sold in stores. It is not interchangeable for development purposes.
Q. Can I purchase more than one Net Yaroze PlayStation?
A. The unique PlayStation designed for the Net Yaroze program is not for sale. It is only available as a licensed tool from Sony Computer Entertainment America. It is possible for one individual to obtain more than one for unique applications, however each one must be registered separately and all terms and fees remain the same for each.
Q. Can I purchase the Net Yaroze PlayStation for resale?
A. Net Yaroze is a developers network available and serviced directly by Sony Computer Entertainment America. It will not be licensed to any party for the purpose of resale.
Q. So, I can only sign-up for Net Yaroze from Sony Computer Entertainment America?
A. Within the United States and Canada, yes. Members will demand and expect support tools which can only be made available under license directly from SCEA.
Q. Why does Net Yaroze cost as much as it does?
A. Net Yaroze is an economical version of professional packages which are licensed for many, many thousands of dollars. Net Yaroze includes all the essential elements of a comprehensive development package plus support tools have been streamlined to bring the price down to a level that dedicated enthusiasts and aspiring developers can afford. Net Yaroze is not a toy. It should be considered only by those people wishing to seriously engage in software development projects.
Q. Will SCEA accept planned payments?
A. Sony Computer Entertainment America will only ship Net Yaroze products when paid in full. SCEA will not have a financing program available.
Q. What forms of payment will SCEA accept?
A. It is anticipated that American Express, Discover, Visa and MasterCard may be used to pay the required licensing fees. Of course, money orders and cashier checks are always welcome.
Q. Is Net Yaroze refundable if I don't like it?
A. Net Yaroze is not a mass market consumer item and will not be available on any trial basis. SCEA will stand behind every unit from a manufacturing point of view, honoring any warranty (90 days) issue that may arise. On the other hand, Net Yaroze is a license. The black PlayStation is just one small part of the entire agreement to share information. It is not refundable and members are held accountable for their agreement to protect proprietary information shared with them. Those interested in Net Yaroze should consider their investment carefully in advance.
III. TECHNICAL
Q. What else is required to develop software using Net Yaroze?
A. A 486 DX2 66MHz IBM-compatible personal computer with one or more serial ports, 28.8 bps speed modem, an Internet connection, 2X CD-ROM, 10MB of hard disk space, 4MB of RAM, mouse and an SVGA monitor is minimally required for Net Yaroze. In addition, members will need to be familiar with the operation of such a computer as well as a basic background using the C programming language and the ability to access the Internet and the World Wide Web. SCEA does not offer any training for using a computer or the use of the programming language.
Q. Why 66MHz? How about on slower systems?
A. We recommend a minimum of 66MHz for optimum performance. Choosing any configuration other than the minimums recommended are at the developer's risk.
Q. Can I use the Yaroze system on my Macintosh?
A. Yes. The Net Yaroze system can run on an Apple Macintosh with the aid of a complete development environment called Code Warrior designed by Metroworks Software. More information will become available soon.
Q. Can I use international CDs on a Net Yaroze PlayStation?
A. One of the "bonus" features of the black Net Yaroze PlayStation is its ability to play software distributed anywhere in the world.
Q. Can anyone with a PlayStation play the games I write?
A. Net Yaroze applications are only capable of being executed by other Net Yaroze members who have a black developers' PlayStation; however, the use of Net Yaroze applications will be strictly subject to the terms of a license agreement. It will not be possible to develop, publish and distribute software created by Net Yaroze by circumventing SCEA's established quality guidelines applicable to commercial products that are sold through retailers.
Q. How long does it take for a competent person to learn "C" as a programming language?
A. That's very similar to asking how long it may take to learn to speak French (unless you already know it). It depends on your background, how good you want to be, how much time per day you allocate to the learning process and what learning skills you have. Please do not purchase Net Yaroze to learn C. You can learn the same C on a PC then consider applying your skills to dedicated platforms at a later time. There are no components of the Net Yaroze package to teach the use of C.
Q. Why is "C" the development language on Net Yaroze instead of C++?
A. C++ may be used, however, C is usually more efficient in a game programming environment where active programming space may be an important issue.
Q. Is it true that the code for each Net Yaroze program developed cannot be greater than 3.5 MB?
A. Primary RAM in Net Yaroze is 2 megabyte PLUS there are secondary RAM locations that grant programmers up to 3.5 megabyte of working space. Game code, graphics, audio samples and run-time libraries are limited to 3.5 megabyte because Net Yaroze drivers must be installed. There are many commercial PlayStation titles that are entirely RAM-resident and could have been developed with Net Yaroze while using the CD strictly to spool Red Book audio.
Creative developers apply compression and run-time techniques that accomplish virtually anything they strive for. Again, Net Yaroze can be used as a professional tool, but it is not intended to be as robust as much more expensive machines.
Q. How can Net Yaroze programs be made to run on a normal (grey) PlayStation?
A. Net Yaroze participants can share their work with other Net Yaroze members throughout the world by posting that work on SCEA's designated server, Web Site or any other location authorized by SCEA. The standard consumer PlayStation is not designed to run Net Yaroze titles directly. All commercially available PlayStation titles are developed by "licensed developers" and published by "licensed publishers" using a specialized professional PlayStation development environment. Of course, Net Yaroze members can eventually apply to become a fully licensed commercial developer at later time.
Q. What kind of software can I develop that is most likely to be published commercially?
A. This is hard to answer. On one hand, there seem to be enough baseball games already. On the other hand someone will create a new baseball game like none other before. Successful games seem to be those that offer a high degree of immersion and virtual world interaction. Sports games need to be fast and lifelike. Fantasy and arcade games need to be visually stunning and full of surprises. Some developers start with a remake of an old favorite and hope they can acquire a license later or change it enough to be different such as Doom II or Duke Nuke 'em. Other developers begin with a premise that some completely new idea is marketable such as Tetris, Klax or Zoop.
Q. Is the link cable supported in hardware and software?
A. There are two links that may be referred to by this question. There is the serial link to the PC for the Net Yaroze package and there is the game link cable intended for head-to-head gaming between two different PlayStations. In either case, Net Yaroze does not include library functions to directly address either link described above, but determined Net Yaroze members may likely hack out solutions if they feel their applications would benefit.
Q. Can I develop a networked application with the Yaroze?
A. Creative and experienced developers will accomplish many things using Net Yaroze tools. Many things are possible. That's what makes a talented developer valuable.
Q. We are mainly interested in applications of the Yaroze outside of games, mostly visualization applications using this technology. Is there any restriction on development outside of games?
A. We hope the Net Yaroze program will allow a lot of freedom in creativity in regard to what content will be created. SCEA does not place restrictions on Net Yaroze members as to what kind of applications to develop.
Q. Does Net Yaroze interface with any memory cards?
A. The Net Yaroze package includes the tools needed to interface with PlayStation compatible Memory Cards which are used in the slots above the controller ports just as they are on the commercial versions of the game system.
Q. Can we access the CD to play audio and/or video?
A. During the boot-up of Net Yaroze, a special CD is required on the PlayStation that contains information for the system. After boot-up, the PlayStation CD may be used to play Red Book audio from a standard audio CD.
It may be possible to control the CD-ROM on the PC, however, it would be up to the developer to devise such protocols if practical.
IV. COMPLETED WORK
Q. Who owns the rights to software developed written using the Net Yaroze system?
A. The original author retains legal ownership of all source code that he or she creates as part of Net Yaroze except as protected by applicable copyright law. For instance, users who create copies of Crash Bandicoot or Asteroids cannot assume rights to that work. Individual authors are legally responsible for the work in terms of infringement of copyright, etc.
In particular, source code can be freely shared among Net Yaroze members as desired by its creators -- in accordance with their agreement with SCEA. Indeed, a cornerstone of Net Yaroze is the concept of members sharing their work and ideas, and participating in joint projects. Note that distributed code through the Net Yaroze program can only be downloaded by other Net Yaroze members throughout the world. To formally publish software for all PlayStation owners, Net Yaroze members will need to look at becoming licensed as commercial developers.
Q. Will my software be published commercially?
A. We hope to publish commercial products containing software developed through the Net Yaroze program; statiscally, however, it is not very likely that any one project will be published.
Even a great number of projects which begin as commercial projects never make it to store shelves. It would be misleading to promise a great likelihood, but many of the "big guys" do have modest beginnings. Bear in mind that commercial software must be compelling and not infringent on anyone else's copyrights.
Q. Is there any interest by Sony in working with companies to develop specific applications?
A. SCEA also offers a professional developer program. Serious developers should consider whether a hobbyist grade package really fits their needs. SCEA will not be looking to partner with development programs originating from the Net Yaroze program. When commercial grade work evolves from Net Yaroze members, SCEA will counsel with the developer on an individual basis.
Q. Where should I start if I'm not a programmer?
A. If you are not presently a programmer, Net Yaroze will probably not be for you right away. The best thing to do would be to purchase some books on programming and a BASIC or C programming package for development on the computer. You may wish to look into some local college courses that may be offered.
V. WHERE DO I SIGN-UP?
Q. Where can I go for more information?
A. People interested in Net Yaroze can register their interest by e-mailing their name, address, phone number and email address to:
YAROZEINFO_SCEA@INTERACTIVE.SONY.COM
Sony Computer Entertainment America is also developing a Web Site in which users can obtain more information about Net Yaroze. The address of this site will be announced soon. See the top of this document for registering interest in other parts of the world.
Compiled by: Bill Rehbock, John Phua, Don Thomas, Brian Dawson, Greg LaBrec, Mike Fulton,
Peter Alau, Sarah Lodge and Molly Smith.
Information herein applies to North America only. Any tradenames used within this document are trademarks or registered trademarks of their owning companies.
NOTE: MOST COMMON QUESTION OF ALL...
How do I register my interest in Net Yaroze?
E-Mail: YAROZEINFO_SCEA@INTERACTIVE.SONY.COM
(U.S. and Canada only)
PS_YAROZE@INTERACTIVE.SONY.COM
(All of Europe and Australia
including France, Germany, Norway,
Switzerland and U.K.)
NY-INFO@SCEI.CO.JP
(Japan)